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DEsign  engineering

section

PD

DE

SECTION 1:identifying requirements

Before launching into this section it is useful to know that you should already have knowledge in the following:

  • the importance of exploring design contexts

  • how to carry out market research

  • user and stakeholder needs , wants and requirements

  • how important the consideration of usability is

  • Inclusive design, ergonomic and aesthetic consideration

1.1 What can be learnt by exploring contexts that design solutions are intended for?

A context > this is what surrounds a project. It may be the situation, scenario or a problem.

who - what - when - where - why - how

Who > this is a key consideration when designing any product. you must think of the user and what their requirements (needs and wants) are.

this section explores

how and why we explore the things around us when approaching a solution for a problem.

 

Contexts

stakeholders

usability

users can be split into categories,

each with very different needs and wants

Primary user / key stakeholder 

secondary user / wider stakeholder

tertiary 

user / wider stakeholder

I need food, water, shelter, clothes and oxygen (and healthcare and education)

i want... everything additional to what you 'need' (a new phone, a car with heated seats, a kfc, the latest bradford city kit...)

Think about the following users and what their requirements might be for a range of different scenarios:

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How about using a mobile phone?

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1561132062-best-cell-phones-for-kids-vte
iphone-12-5g-blue-desktop-detail-1-Forma

where > the context, environment, place or places - indoors or outdoors?

why > why is a solution required? why has a solution not already been created?

whEN > at what times of the day, week or year does the user require a solution? how often do they require it?

HOW > how will a solution be implemented? how will you create a solution? what needs considering?

1.2 what can be learnt by undertaking stakeholder analysis?

What is a stakeholder? Anyone who may come into contact with the product or have a 'stake' in it. it can be observed in layers - each group of stakeholders should be considered differently, they have different needs/ wants and different experiences with products:

core

group

direct

stakeholder

wider

network

core group > the main person using the product.

direct stakeholder > other people who also come into contact with and use the product.

wider network > people who will have mess contact with the product, but whose contact should still be considered.

you can find out about your stakeholders by completing:

qualitative research = based on opinions and users senses

quantitative research =  collects measurable data

remember you need to find out about the W/W/W/W/W/H

speak to focus groups to find out about thoughts or feelings on ideas, situations or products.

complete your primary and secondary market research to find out about the stakeholders and context.

Consult fashion or trend forecasters to explore what the future holds

Are you talking directly to your user? This is known as user centre design and has a host of advantages including regular feedback and input. If you take this approach you need to consider the following:

specify the context - specify the requirements - create designs/ prototypes - evaluate

similar to UCD, participatory design involves the user in the design and development of products or engineered systems. 

if dealing with a range of stakeholders (not just the user) you need to consider their involvement. it can be approached using an 'influence-interest' chart.

primary research = in depth, first hand exploration

secondary research = using research completed by someone else

Examples:

interviews

focus groups

surveys

website feedback

social media

product repair analysis

product recall analysis

customer service analysis

level of influence

level of interest

monitor

keep satisfied

keep informed

manage closely

Anchor 1

working out what to look at > SWOT analysis

Strengths - weaknesses - opportunities - threats

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when analysing situations, products or even solutions, you need to explore each area of swot. the areas can support each other in a variety of ways:

Examples:

strengths - you can develop strengths and turn them into opportunities (S-O)

weaknesses - identify weaknesses and build on them as opportunities (w-o)

strengths - identify strengths to combat weaknesses (s-w)

weaknesses - identify weaknesses and build on them to reduce the potential of it being a threat (w-t) 

Strengths = Positives/ advantages

Weaknesses = negatives/ disadvantages

Opportunities = potential

Threats = difficulties

From advice and feedback, to funding and finance, Who can help you move in the right direction?

Focus groups




 

Qualitative observations
 

Trend/ fashion forcasting
 

Market research
 

enterprise

Enterprise
 

Entrepreneurship


Commercial partnerships


Venture capitalists


Crowd funding



 

1.3 how can usability be considered when designing prototypes?

A successful product must have a positive impact on a users life. how is that achieved?

usibilitY > when you solve a problem, you must consider how easy the outcome is to use.  this is known as usability and can include the consideration of:

Ergonomic design > designed to fit the human form

aesthetics > its appearance (style/ theme/ influence)

'good design'- 

user interface >how we interact with products (usually electronic based)

Something should be easy to understand and use. look at these Simple examples:

Which is easier to read?

thumbnail_Image.jpg

this one

this one

this one

this one

this one

this one

this one

software user interface (how an electronic product functions)

Whether its your phone, a laptop or tablet, we are always navigating something digital. some things are easier to navigate and understand than other - this is all to do with User interface (UI)

Time to test your knowledge. Click on the link below and enter the room ncbdtone

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log into memrise and then click below

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test your section 1 key terms understanding here

Design   Technology @ NCB

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